OLIVER RUTLAND
GAME DESIGNER
Oliver Rutland is a Brisbane-based game designer. With a passion for game development, he specialises in creating immersive and engaging game worlds for players.

PORTFOLIO
01

Puzzle Game
In Frantic Factory you play as a worker for Ship Shape INC. Your job is to make sure the Shape Maker is making the right shapes, and only the right shapes.
02

Puzzle Game
Taking inspiration from papers please, in this game you must sift through potential recruits in an attempt to to put together the ultimate freedom fighter group to overthrow the regime. You can only recruit 8 people, and you can only see a max of 16 characters per run.
03

Metroidvania Game (WIP)
Asphodel: a 2D metroidvania that puts a demonic twist on the fluid platforming chase sequences of “Ori and the Blind Forest” and the tight combat of “Hollow Knight”.
04

VR game
Night Parade: a bullet hell VR Game developed in Unity. The player must use their sword to block the numerous projectiles fired at them. The player must survive until a giant spell can be cast to instantly destroy all remaining enemies, allowing the player to progress to the next stage.
05

AR Mock up in VR
A proof of concept for a VR/AR heads up display created for high technology company: CAE. This proof of concept can be used as reference for new features to integrate into existing CAE systems for use in civil and military application.
A small virtual environment was created to demonstrates these features it allows a pathfinding system, a wrist mounted UI system that can take pictures and access data from a server, a mini map and a compass.
06

3D virtual environment
A 3D virtual environment created in Unity.
This night-time scene depicts a Japanese Shinto inspired shrine, located in a bamboo forest clearing. Details include a small, flowing stream and falling leaves.
07

Graphic Design
Digital Graphic Design banners to promote the events of the QUT Anime and Manga Club. Created using the Digital art tool Krita.
08

Maps and Worldbuilding
A fantasy setting under development. The focus is the continent of Nargishka, comprising 11 regions, each with its own history, culture and lore. Beyond the continent of Nargishka exists a wider multiverse, containing multiple other realms which interact with both the material realm and wider universe in interesting and unique ways.
05
09

Text adventure game template
A text adventure game in which I was responsible for all programming- from the interactions to the GUI. The program started as a blank Java file and ended as a fully interactive, highly modular text adventure that can be used as a template to create future games.
10

Two original characters I designed. Each featuring multiple art pieces and fleshed out backstories and personalities
11

I have been painting miniatures for over a decade - slowly improving my craft with an eye for fine detail and artistic flair.